This is a thesis in computer game design. The emphasis of the work was on creating a professional game design document. The game described in the document was designed specifically for this project. (It is an online game of political The emphasis of the work was on creating a professional game design document. The game described in the document was designed specifically for this project. (It is an online game of political intrigue for 1-5 players, called "Power!".) A game design document is a production document that describes a computer game in a highly detailed manner. The game design document is used as a reference by artists, programmers, sound designers and management. In a sense, it has a relatively similar status as a script in the film industry. As a tool for highly creative professionals, a design document should be detailed and accurate, yet inspiring. The thesis work followed loosely the design process model most professional game companies use: After initial brainstorming, a coherent concept paper was written. Based on the concept paper, detailed design followed. Once a "board and cards" prototype was finished, outside playtesters were called in to test the game concept. Based on refinements done during the playtest sessions and feedback from the testers, a design document was finally created. Writing the document took about four months. As a result the game exists as a "physical prototype" only, no digital prototypes were created. Mock-up graphics for the game's interface were created, and additional inspirational illustration was included in the document.
Aineisto: Written part + game design document
Asiasanat: computer game design, game design document, game production, interactive scriptwriting
Säilytyspaikka: UIAH library